3D Assemblage
The unheard-of Narratives
As an artist, my passion for developing un-familiar compositions of assets developed from 2D collages to 3D real-time playable environments.
Creating spatial assemblages that carry a creative concept along with a technical challenge to conquer, became my free-time projects. Each of these 3D assemblages started with an idea of a fraction of an unheard narrative. Then the visual-technical exploration deriving from the desire to learn more of the software capabilities, comes in to hold hands with the idea and turn it into a media.
The examples below are only a few of many scenes I had created in the real-time game engine: Unreal Engine .
Each clip is composed with an Audio.
False Hope, 2024
Unreal Chaos system
Explodality, 2022
Fluid Ninja interactive smoke simulation test
Torn Apart, 2022
Lumen Lighting practice, material paint, animation blueprints
The Void of the Voids, 2021
Niagara particle system design and animation
Her Secrets, 2021
Material animation use case
The Space Limbo, 2021
Niagara particle system test
Blade-Runner-Remake, 2021
Water caustics material design