Environment Art for Virtual Production
As an Unreal Environment artist at Hyperbowl, I worked as part of a larger interdisciplinary team on more than 25 virtual production projects. My role focused on Unreal Engine environment art, including building real-time worlds, lighting, optimization, and supporting on-set virtual production workflows. Below is a selection of media showcasing projects I contributed to as part of the team.
Virtual Production-SYOSS
with Unreal Engine 4, creating immersive virtual stages for Amazon Music Season 2 with live performances from some of Germany’s most famous artists.
NKL Promotional video, which was built entirely in the virutal production studio.
I was in charge of implementing the assets, building the atmosphere, Lighting and motion design of the gears.
Thomann: A bridge that takes the violinist into a dark and gloomy large city with tall skyscrapers. She stops at a perfect spot where she starts playing, while she is watched by some viewers. The atmosphere starts to change, and she elevates high above the clouds.
The challenge was assembling the scene in a way that makes sense from different perspectives and allows the atmosphere to reveal itself.
For this Lidl ad, the task was designing the couple’s therapy room:
as the award winning Audio-Visual Music production, Alice Sarah Ott, the amazing german piano artist, filmed her mesmerizing performances of 5 classical pieces in Hyperbowl virtual film studio.This visual-audial journey became an essential part of her latest album release in Nov 2024.
Two of these 5 worlds were designed by me. First one is the “frozen world” where she beautifully performs the Norcturne No.9 in E Minor , taking us on a dream of frozen memories and reflection of feelings.