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Virtual Vegas Ride
This game map was inspired by Las Vegas and designed for a virtual car drive. This CG town was built with Unreal Engine to be used as a real-time virtual experience for an exciting ride inside a real concept car.
Project Type
Game environment design/ Experience Design
Studio / Client
NSYNK / for an Automotive Company
Tools
Unreal Engine
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Vegas Ride
This exhibition piece included screens around the car where this environment was interactively playing according to the driver’s interaction through the steering wheel. The city was made of iconic landmarks inspired by the real Las Vegas but placed around a defined path with a very engaging dramaturgy for the visitor’s journey. This project was one of my largest projects in a team at NSYNK studio.
My role as an unreal artist in an XR-Experience studio (NSYNK) was first defining the dramaturgy and then blocking out the ride and the islands of iconic assets around the road. The role then unfolded into creating and placing assets, details, adding more complex shaders, and nightlife essence to the scene.
The Design Process shown here, starts from the basic scene blocking and gradually evolving into a more complex game environment.
Footage from the production