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Yes Or No
Yes Or No games is a virtual production show by Amazon, aired in January 2026. The show was focused on context-specific questions while people participated inside a cube. The cube acts as a portal and carries the participants to different worlds and environments to pose the context for the question.
Project Type
Virtual Production - Show Production
Tools
Unreal Engine 05
Studio / Clinet
NSYNK / for Amazon Studios-Bildergarten
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Yes Or No Games
As an environment artist at NSYNK, my role in a team of 4 artists was focused on designing 8 environments. Some of these environments were entirely designed from scratch, like the "Magical Library" environment. I engaged in 3D modeling for it, constructing the scene, lighting, adding details, textures, particle effects, and VFX like the book tornadoes.
The Same process applied to the "Under Water" world.
While some of the other world designs included finding the matching assets, assembling the right setup for the show, creating new materials and VFX effects, animating some of the details like animals, adjusting the light setup, and optimizing the scenes for virtual production.
Behind the scenes
The Mystic Library
From blocking to modeling the interior, to VFX effects of books, birds, and candles, I have had the tasks to built the library for this show production. This is where participants find themselves in the mysterious room of book tornadoes and floating candles.
The Polar Wonder
The magical auroras light up the sky and shine on the resting bears, creating an environment to capture a part of the polar enchantment. This environment was designed by a larger team of designers and VFX artists, including me.
Underwater Secrets
We can only discover the secrets of the deep seas by diving in!
The Underwater environment is designed to demonstrate the beauty of nature at the depths of the ocean.
Night At The Museum
Natural History Museum at night, where the skeletons start walking, and dinosaurs start roaring: This environment was designed and adjusted for a natural history question in an episode of the game show.
Scale of Things
In this exciting chapter, the participants shrink down to a size smaller than an ant's and explore the garden around them on a new scale. I was responsible for designing the garden in both regular and micro scales for before-and-after shrinking views alongside a talented team of artists and animators.
This environment was designed by a larger team of designers and VFX artists, including me.